<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="3.8.7">Jekyll</generator><link href="https://333thats3threes.com/feed.xml" rel="self" type="application/atom+xml" /><link href="https://333thats3threes.com/" rel="alternate" type="text/html" /><updated>2025-10-28T17:48:29-05:00</updated><id>https://333thats3threes.com/feed.xml</id><title type="html">Four Leaf MMORPG</title><subtitle>Four Leaf: a simple MMORPG experience</subtitle><entry><title type="html">Patch Notes: 1.3.1</title><link href="https://333thats3threes.com/2022/07/1_3_1.html" rel="alternate" type="text/html" title="Patch Notes: 1.3.1" /><published>2022-07-23T09:36:43-05:00</published><updated>2022-07-23T09:36:43-05:00</updated><id>https://333thats3threes.com/2022/07/1_3_1</id><content type="html" xml:base="https://333thats3threes.com/2022/07/1_3_1.html">&lt;p&gt;This patch shifts weight from Full Buster to Spread Attack. More to come in the future.&lt;/p&gt;

&lt;p&gt;There is no accompanying clientside patch, so SP costs will be incorrect ingame for some time.&lt;/p&gt;

&lt;p&gt;~Devil&lt;/p&gt;

&lt;h1 id=&quot;class-changes&quot;&gt;Class Changes&lt;/h1&gt;

&lt;h2 id=&quot;gunslinger&quot;&gt;Gunslinger&lt;/h2&gt;

&lt;h3 id=&quot;full-buster&quot;&gt;Full Buster&lt;/h3&gt;
&lt;ul&gt;
  &lt;li&gt;SP cost scaled to &lt;code class=&quot;highlighter-rouge&quot;&gt;20...65&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h3 id=&quot;spread-attack&quot;&gt;Spread Attack&lt;/h3&gt;
&lt;ul&gt;
  &lt;li&gt;SP cost scaled from &lt;code class=&quot;highlighter-rouge&quot;&gt;15...60&lt;/code&gt; to &lt;code class=&quot;highlighter-rouge&quot;&gt;12...30&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;</content><author><name>Devil</name></author><category term="patchnotes" /><summary type="html">This patch shifts weight from Full Buster to Spread Attack. More to come in the future.</summary></entry><entry><title type="html">Patch Notes: 1.3.0</title><link href="https://333thats3threes.com/2022/07/1_3_0.html" rel="alternate" type="text/html" title="Patch Notes: 1.3.0" /><published>2022-07-22T21:43:43-05:00</published><updated>2022-07-22T21:43:43-05:00</updated><id>https://333thats3threes.com/2022/07/1_3_0</id><content type="html" xml:base="https://333thats3threes.com/2022/07/1_3_0.html">&lt;p&gt;It’s been a bit. This patch is the sum of what I’ve been able to get done the past week. Starting now, I’ll try to get
on a patch schedule of around every-other-week, while affording time for beta testing the changes to ensure targets are
hit without big regressions in stability.&lt;/p&gt;

&lt;p&gt;This week, we have assorted buffs for primarily Ninja and Gunslingers; the Full Buster change looks sketchy, but I don’t
mind just throwing it out there to see what happens. I’m still considering further adjustments, such as allowing 
Tracking to crit, and for many more changes to Ninja’s melee suite. As a result, many of these changes are just 
partial work. I just was not able to finish these changes before week’s end.&lt;/p&gt;

&lt;p&gt;Sorry about that.&lt;/p&gt;

&lt;p&gt;Finally, the Ranking systems have been overhauled for Blacksmiths, Alchemists, and Taekwon Kids. Instead of just 10 
characters per class receiving Ranker benefits, they’re now open to all who achieve an arbitrary threshold of ranker 
points for their respective class. In the future, top 10 rankers will enjoy exclusive cosmetic rewards.&lt;/p&gt;

&lt;p&gt;~Devil&lt;/p&gt;

&lt;h1 id=&quot;class-changes&quot;&gt;Class Changes&lt;/h1&gt;

&lt;h2 id=&quot;alchemist&quot;&gt;Alchemist&lt;/h2&gt;

&lt;h3 id=&quot;rankers&quot;&gt;Rankers&lt;/h3&gt;
&lt;ul&gt;
  &lt;li&gt;Bonuses previously granted to top 10 rankers are now granted to all Alchemists who reach 10000 fame points&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;blacksmith&quot;&gt;Blacksmith&lt;/h2&gt;

&lt;h3 id=&quot;rankers-1&quot;&gt;Rankers&lt;/h3&gt;
&lt;ul&gt;
  &lt;li&gt;Bonuses previously granted to top 10 rankers are now granted to all Blacksmiths who reach 100 fame points&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;assassin-cross&quot;&gt;Assassin Cross&lt;/h2&gt;

&lt;h3 id=&quot;create-deadly-poison&quot;&gt;Create Deadly Poison&lt;/h3&gt;
&lt;ul&gt;
  &lt;li&gt;Success rate formula changed to: &lt;code class=&quot;highlighter-rouge&quot;&gt;20 + job_level&lt;/code&gt;%&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;gunslinger&quot;&gt;Gunslinger&lt;/h2&gt;

&lt;h3 id=&quot;rapid-shower&quot;&gt;Rapid Shower&lt;/h3&gt;
&lt;ul&gt;
  &lt;li&gt;SP cost scaled from &lt;code class=&quot;highlighter-rouge&quot;&gt;22...40&lt;/code&gt; to &lt;code class=&quot;highlighter-rouge&quot;&gt;15&lt;/code&gt; at all levels&lt;/li&gt;
&lt;/ul&gt;

&lt;h3 id=&quot;tracking&quot;&gt;Tracking&lt;/h3&gt;
&lt;ul&gt;
  &lt;li&gt;Now benefits from Snake Eyes for maximum range calculations&lt;/li&gt;
  &lt;li&gt;Is uninterruptible&lt;/li&gt;
&lt;/ul&gt;

&lt;h3 id=&quot;full-buster&quot;&gt;Full Buster&lt;/h3&gt;
&lt;ul&gt;
  &lt;li&gt;SP cost scaled from &lt;code class=&quot;highlighter-rouge&quot;&gt;20...65&lt;/code&gt; to &lt;code class=&quot;highlighter-rouge&quot;&gt;11...20&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h3 id=&quot;misc&quot;&gt;Misc&lt;/h3&gt;
&lt;ul&gt;
  &lt;li&gt;Cartridge, Silver Cartridge, and Blood Cartridge weight reduced from &lt;code class=&quot;highlighter-rouge&quot;&gt;25&lt;/code&gt; to &lt;code class=&quot;highlighter-rouge&quot;&gt;10&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;ninja&quot;&gt;Ninja&lt;/h2&gt;

&lt;h3 id=&quot;killing-strike&quot;&gt;Killing Strike&lt;/h3&gt;
&lt;ul&gt;
  &lt;li&gt;SP cost scaled from &lt;code class=&quot;highlighter-rouge&quot;&gt;55...100&lt;/code&gt; to &lt;code class=&quot;highlighter-rouge&quot;&gt;125...35&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h3 id=&quot;shadow-slash&quot;&gt;Shadow Slash&lt;/h3&gt;
&lt;ul&gt;
  &lt;li&gt;Critical Strike Chance bonus re-scaled from &lt;code class=&quot;highlighter-rouge&quot;&gt;30...50&lt;/code&gt;% to &lt;code class=&quot;highlighter-rouge&quot;&gt;20...100&lt;/code&gt;%&lt;/li&gt;
&lt;/ul&gt;

&lt;h3 id=&quot;throw-huuma-shuriken&quot;&gt;Throw Huuma Shuriken&lt;/h3&gt;
&lt;ul&gt;
  &lt;li&gt;No longer splits damage among splash targets&lt;/li&gt;
&lt;/ul&gt;

&lt;h3 id=&quot;throw-kunai&quot;&gt;Throw Kunai&lt;/h3&gt;
&lt;ul&gt;
  &lt;li&gt;Strikes &lt;code class=&quot;highlighter-rouge&quot;&gt;6&lt;/code&gt; times, up from &lt;code class=&quot;highlighter-rouge&quot;&gt;3&lt;/code&gt; for &lt;code class=&quot;highlighter-rouge&quot;&gt;600%&lt;/code&gt; damage, up from &lt;code class=&quot;highlighter-rouge&quot;&gt;300%&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h3 id=&quot;misc-1&quot;&gt;Misc&lt;/h3&gt;
&lt;ul&gt;
  &lt;li&gt;All Shuriken weight reduced from &lt;code class=&quot;highlighter-rouge&quot;&gt;0.5&lt;/code&gt; to &lt;code class=&quot;highlighter-rouge&quot;&gt;0.1&lt;/code&gt;&lt;/li&gt;
  &lt;li&gt;All Kunai weight reduced from &lt;code class=&quot;highlighter-rouge&quot;&gt;0.5&lt;/code&gt; to &lt;code class=&quot;highlighter-rouge&quot;&gt;0.1&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;stalker&quot;&gt;Stalker&lt;/h2&gt;

&lt;h3 id=&quot;chase-walk&quot;&gt;Chase Walk&lt;/h3&gt;
&lt;ul&gt;
  &lt;li&gt;Non-soul link STR buff duration increased from &lt;code class=&quot;highlighter-rouge&quot;&gt;30&lt;/code&gt; to &lt;code class=&quot;highlighter-rouge&quot;&gt;120&lt;/code&gt; seconds. Soul link duration unchanged (&lt;code class=&quot;highlighter-rouge&quot;&gt;300&lt;/code&gt; seconds).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;taekwon-kid&quot;&gt;Taekwon Kid&lt;/h2&gt;

&lt;h3 id=&quot;rankers-2&quot;&gt;Rankers&lt;/h3&gt;
&lt;ul&gt;
  &lt;li&gt;Bonuses previously granted to top 10 rankers are now granted to all Taekwon Kids who reach job level 50&lt;/li&gt;
  &lt;li&gt;Bonuses previously granted to level 90 rankers are now granted to all Taekwon Kids who reach job level 50 and complete at least 50 Taekwon Missions&lt;/li&gt;
&lt;/ul&gt;

&lt;h1 id=&quot;monsters&quot;&gt;Monsters&lt;/h1&gt;

&lt;h2 id=&quot;loli-ruri&quot;&gt;Loli Ruri&lt;/h2&gt;
&lt;ul&gt;
  &lt;li&gt;Now drops Very Red Juice, her taming item.&lt;/li&gt;
&lt;/ul&gt;

&lt;h1 id=&quot;client&quot;&gt;Client&lt;/h1&gt;

&lt;h2 id=&quot;loadscreens&quot;&gt;Loadscreens&lt;/h2&gt;
&lt;ul&gt;
  &lt;li&gt;added some&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;fixed-camera-maps&quot;&gt;Fixed-Camera Maps&lt;/h2&gt;
&lt;ul&gt;
  &lt;li&gt;should mostly be gone&lt;/li&gt;
&lt;/ul&gt;

&lt;h1 id=&quot;cosmetics&quot;&gt;Cosmetics&lt;/h1&gt;

&lt;h2 id=&quot;custom-lows&quot;&gt;Custom Lows&lt;/h2&gt;
&lt;ul&gt;
  &lt;li&gt;Added Chocolate costume. If you’re American, be wary of Healthcare costs and don’t eat too much…&lt;/li&gt;
&lt;/ul&gt;

&lt;h1 id=&quot;atcommands&quot;&gt;Atcommands&lt;/h1&gt;
&lt;ul&gt;
  &lt;li&gt;&lt;code class=&quot;highlighter-rouge&quot;&gt;@me&lt;/code&gt; is now available to all players&lt;/li&gt;
&lt;/ul&gt;

&lt;h1 id=&quot;bugfixes&quot;&gt;Bugfixes&lt;/h1&gt;

&lt;h2 id=&quot;items&quot;&gt;Items&lt;/h2&gt;

&lt;h3 id=&quot;condensed-potions&quot;&gt;Condensed Potions&lt;/h3&gt;
&lt;ul&gt;
  &lt;li&gt;Condensed Red, Yellow, and White potion weights adjusted to &lt;code class=&quot;highlighter-rouge&quot;&gt;1&lt;/code&gt;, &lt;code class=&quot;highlighter-rouge&quot;&gt;2&lt;/code&gt;, and &lt;code class=&quot;highlighter-rouge&quot;&gt;2&lt;/code&gt; respectively&lt;/li&gt;
&lt;/ul&gt;</content><author><name>Devil</name></author><category term="patchnotes" /><summary type="html">It’s been a bit. This patch is the sum of what I’ve been able to get done the past week. Starting now, I’ll try to get on a patch schedule of around every-other-week, while affording time for beta testing the changes to ensure targets are hit without big regressions in stability.</summary></entry><entry><title type="html">Patch Notes: 1.2.1</title><link href="https://333thats3threes.com/2022/07/1_2_1.html" rel="alternate" type="text/html" title="Patch Notes: 1.2.1" /><published>2022-07-06T22:28:25-05:00</published><updated>2022-07-06T22:28:25-05:00</updated><id>https://333thats3threes.com/2022/07/1_2_1</id><content type="html" xml:base="https://333thats3threes.com/2022/07/1_2_1.html">&lt;p&gt;Tiny patch to prove signs of life. I still think you (yes, you specifically) are stinky.&lt;/p&gt;

&lt;p&gt;~Devil&lt;/p&gt;

&lt;h1 id=&quot;npcsquests&quot;&gt;NPCs/Quests&lt;/h1&gt;

&lt;h2 id=&quot;payon&quot;&gt;Payon&lt;/h2&gt;

&lt;h3 id=&quot;ninja-dealers&quot;&gt;Ninja Dealers&lt;/h3&gt;
&lt;p&gt;The Amatsu ninja consumable dealers have placed shadow clones in Payon. You can find them behind the castle walls, at 
Payon 178, 188.&lt;/p&gt;

&lt;h2 id=&quot;prontera&quot;&gt;Prontera&lt;/h2&gt;

&lt;h3 id=&quot;wedding-npcs&quot;&gt;Wedding NPCs&lt;/h3&gt;
&lt;p&gt;Enabled a bunch of yuri-friendly custom wedding NPCs.&lt;/p&gt;</content><author><name>Devil</name></author><category term="patchnotes" /><summary type="html">Tiny patch to prove signs of life. I still think you (yes, you specifically) are stinky.</summary></entry><entry><title type="html">Patch Notes: 1.2.0</title><link href="https://333thats3threes.com/2022/01/1_2_0.html" rel="alternate" type="text/html" title="Patch Notes: 1.2.0" /><published>2022-01-24T16:28:25-06:00</published><updated>2022-01-24T16:28:25-06:00</updated><id>https://333thats3threes.com/2022/01/1_2_0</id><content type="html" xml:base="https://333thats3threes.com/2022/01/1_2_0.html">&lt;p&gt;I’m still seeking input on alterations to the Rogue/Stalker skill tree and prerequisites situation.&lt;br /&gt;
Please feel free to mail me in-game with your suggestions, or post them directly in the thread.&lt;/p&gt;

&lt;p&gt;~Devil&lt;/p&gt;

&lt;h1 id=&quot;class-changes&quot;&gt;Class Changes&lt;/h1&gt;

&lt;h2 id=&quot;alchemist&quot;&gt;Alchemist&lt;/h2&gt;

&lt;h3 id=&quot;acid-terror&quot;&gt;Acid Terror&lt;/h3&gt;
&lt;ul&gt;
  &lt;li&gt;Skill ratio changed from (&lt;code class=&quot;highlighter-rouge&quot;&gt;100 + (40 * SKILL_LV))&lt;/code&gt;% to &lt;code class=&quot;highlighter-rouge&quot;&gt;(100 + (120 * SKILL_LV))&lt;/code&gt;%; an increase from 300% to 700% at maximum level. I eagerly await dumbposting from people who have never cast this skill.&lt;/li&gt;
  &lt;li&gt;Catalyst changed form &lt;code class=&quot;highlighter-rouge&quot;&gt;Acid Bottle&lt;/code&gt; to &lt;code class=&quot;highlighter-rouge&quot;&gt;Diluted Acid Bottle&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h3 id=&quot;bomb&quot;&gt;Bomb&lt;/h3&gt;
&lt;ul&gt;
  &lt;li&gt;Skill ratio changed from (&lt;code class=&quot;highlighter-rouge&quot;&gt;100 + (20 * SKILL_LV))&lt;/code&gt;% to &lt;code class=&quot;highlighter-rouge&quot;&gt;(100 + (60 * SKILL_LV))&lt;/code&gt;%; an increase from 200% to 400% at maximum level. This is the change I’m more worried about… If it turns out to be too powerful, the numbers will be dialed back happily.&lt;/li&gt;
  &lt;li&gt;Catalyst changed form &lt;code class=&quot;highlighter-rouge&quot;&gt;Bottle Grenade&lt;/code&gt; to &lt;code class=&quot;highlighter-rouge&quot;&gt;Diluted Bottle Grenade&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h3 id=&quot;pharmacy&quot;&gt;Pharmacy&lt;/h3&gt;
&lt;ul&gt;
  &lt;li&gt;Added recipe for &lt;code class=&quot;highlighter-rouge&quot;&gt;Diluted Acid Bottle&lt;/code&gt;. This recipe yields one catalyst.
    &lt;div class=&quot;highlighter-rouge&quot;&gt;&lt;div class=&quot;highlight&quot;&gt;&lt;pre class=&quot;highlight&quot;&gt;&lt;code&gt;1x Medicine Bowl
1x Mermaid Heart
1x Empty Bottle
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;    &lt;/div&gt;
  &lt;/li&gt;
  &lt;li&gt;Added recipe for &lt;code class=&quot;highlighter-rouge&quot;&gt;Diluted Bottle Grenade&lt;/code&gt;. This recipe yields one catalyst.
    &lt;div class=&quot;highlighter-rouge&quot;&gt;&lt;div class=&quot;highlight&quot;&gt;&lt;pre class=&quot;highlight&quot;&gt;&lt;code&gt;1x Medicine Bowl
1x Oil Paper
2x Red Gemstone
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;    &lt;/div&gt;
  &lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;monk&quot;&gt;Monk&lt;/h2&gt;

&lt;h3 id=&quot;raging-trifecta-blow&quot;&gt;Raging Trifecta Blow&lt;/h3&gt;
&lt;p&gt;Activation rate changed from &lt;code class=&quot;highlighter-rouge&quot;&gt;(30 - SKILL_LV)&lt;/code&gt;% to &lt;code class=&quot;highlighter-rouge&quot;&gt;(21 + SKILL_LV)&lt;/code&gt;%; an increase from 20% to 30% at maximum level. This also affects rogues.&lt;/p&gt;

&lt;h3 id=&quot;raging-quadruple-blow&quot;&gt;Raging Quadruple Blow&lt;/h3&gt;
&lt;p&gt;Skill ratio increased from &lt;code class=&quot;highlighter-rouge&quot;&gt;(150 + (50 * SKILL_LV))&lt;/code&gt;% to &lt;code class=&quot;highlighter-rouge&quot;&gt;(150 + (70 * SKILL_LV))&lt;/code&gt;%; an increase from 400% to 500% at max level, or a 25% increase to this skill’s damage.&lt;/p&gt;

&lt;h3 id=&quot;raging-thrust&quot;&gt;Raging Thrust&lt;/h3&gt;
&lt;p&gt;Skill ratio increased from &lt;code class=&quot;highlighter-rouge&quot;&gt;(240 + (60 * SKILL_LV))&lt;/code&gt;% to &lt;code class=&quot;highlighter-rouge&quot;&gt;(240 + (92 * SKILL_LV))&lt;/code&gt;%; an increase from 540% to 700% at max level, or approximately a 30% increase to this skill’s damage.&lt;/p&gt;

&lt;h3 id=&quot;spiritual-sphere-absorption&quot;&gt;Spiritual Sphere Absorption&lt;/h3&gt;
&lt;p&gt;When cast on monsters, success rate doubled from 20% to 40%. SP gain cut in half for these scenarios.&lt;/p&gt;

&lt;h2 id=&quot;stalker&quot;&gt;Stalker&lt;/h2&gt;

&lt;h3 id=&quot;preserve&quot;&gt;Preserve&lt;/h3&gt;
&lt;ul&gt;
  &lt;li&gt;This skill’s behaviour has been inverted. Once a stalker learns Preserve, Intimidate’s skill copying functionality is disabled unless Preserve is active.&lt;/li&gt;
  &lt;li&gt;Duration reduced from 10 minutes to 1 minute.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;barddancer&quot;&gt;Bard/Dancer&lt;/h2&gt;

&lt;h3 id=&quot;melody-strikeslinging-arrow&quot;&gt;Melody Strike/Slinging Arrow&lt;/h3&gt;
&lt;p&gt;Skill ratio increased from &lt;code class=&quot;highlighter-rouge&quot;&gt;(25 + (25 * SKILL_LV))&lt;/code&gt;% to &lt;code class=&quot;highlighter-rouge&quot;&gt;(25 + (35 * SKILL_LV))&lt;/code&gt;%, an increase from 250% to 300% at 
max level, or a 20% increase to this skill’s damage.&lt;/p&gt;

&lt;h1 id=&quot;npcsquests&quot;&gt;NPCs/Quests&lt;/h1&gt;

&lt;h2 id=&quot;prontera&quot;&gt;Prontera&lt;/h2&gt;

&lt;h3 id=&quot;coloured-clips&quot;&gt;Coloured Clips&lt;/h3&gt;
&lt;p&gt;There is a new NPC in Prontera Square who will trade you red/orange/green clips in exchange for your standard clips.
Any cards are preserved. These exist purely for ease-of-hotkey purposes (they have different item IDs, so you can bind them to separate hotkeys).&lt;/p&gt;</content><author><name>Devil</name></author><category term="patchnotes" /><summary type="html">I’m still seeking input on alterations to the Rogue/Stalker skill tree and prerequisites situation. Please feel free to mail me in-game with your suggestions, or post them directly in the thread.</summary></entry><entry><title type="html">Patch Notes: 1.1.2</title><link href="https://333thats3threes.com/2022/01/1_1_2.html" rel="alternate" type="text/html" title="Patch Notes: 1.1.2" /><published>2022-01-20T23:45:25-06:00</published><updated>2022-01-20T23:45:25-06:00</updated><id>https://333thats3threes.com/2022/01/1_1_2</id><content type="html" xml:base="https://333thats3threes.com/2022/01/1_1_2.html">&lt;p&gt;This minor patch adds some quality-of-life improvements and general bugfixes,&lt;br /&gt;
and also finally enables access to WoE-FE Guild Dungeons.&lt;br /&gt;
The fate of WoE-SE Guild Dungeons and the items within will receive further discussion later.&lt;br /&gt;
The next one will contain balance adjustments, and coloured Clip [1]s.&lt;/p&gt;

&lt;p&gt;~Devil&lt;/p&gt;

&lt;h1 id=&quot;global-changes&quot;&gt;Global Changes&lt;/h1&gt;

&lt;h2 id=&quot;war-of-emperium-guild-dungeons&quot;&gt;War of Emperium Guild Dungeons&lt;/h2&gt;
&lt;ul&gt;
  &lt;li&gt;WoE-FE guild dungeons are now accessible. If your guild does not own the castle (as of writing, WoE is not active; so
this will be the case), a fee of 100,000 zeny will need to be paid upon entry.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;storage&quot;&gt;Storage&lt;/h2&gt;
&lt;ul&gt;
  &lt;li&gt;Limit increased to 700&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;teleport--fly-wings&quot;&gt;Teleport / Fly Wings&lt;/h2&gt;
&lt;ul&gt;
  &lt;li&gt;No longer consider cells with warp portals legal targets&lt;/li&gt;
&lt;/ul&gt;

&lt;h1 id=&quot;npcsquests&quot;&gt;NPCs/Quests&lt;/h1&gt;

&lt;h2 id=&quot;kafras&quot;&gt;Kafras&lt;/h2&gt;
&lt;ul&gt;
  &lt;li&gt;Teleports to Prontera now drop players off at the fountain&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;ayothaya&quot;&gt;Ayothaya&lt;/h2&gt;
&lt;ul&gt;
  &lt;li&gt;The return-warper no longer drops people in the water&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;weaponarmour-refiners&quot;&gt;Weapon/Armour Refiners&lt;/h2&gt;
&lt;ul&gt;
  &lt;li&gt;Can now refine up to the safe limit, or up to a specified number, all in one transaction&lt;/li&gt;
&lt;/ul&gt;

&lt;h1 id=&quot;misc&quot;&gt;Misc&lt;/h1&gt;
&lt;ul&gt;
  &lt;li&gt;Various server runtime improvements&lt;/li&gt;
&lt;/ul&gt;</content><author><name>Devil</name></author><category term="patchnotes" /><summary type="html">This minor patch adds some quality-of-life improvements and general bugfixes, and also finally enables access to WoE-FE Guild Dungeons. The fate of WoE-SE Guild Dungeons and the items within will receive further discussion later. The next one will contain balance adjustments, and coloured Clip [1]s.</summary></entry><entry><title type="html">Patch Notes: 1.1.1</title><link href="https://333thats3threes.com/2022/01/1_1_1.html" rel="alternate" type="text/html" title="Patch Notes: 1.1.1" /><published>2022-01-17T02:30:25-06:00</published><updated>2022-01-17T02:30:25-06:00</updated><id>https://333thats3threes.com/2022/01/1_1_1</id><content type="html" xml:base="https://333thats3threes.com/2022/01/1_1_1.html">&lt;p&gt;This is the second of the 1.1.x series of patches.&lt;br /&gt;
I sincerely hoped to be able to add a few hundred official costumes here,&lt;br /&gt;
but they’ll simply have to wait a little while longer.&lt;/p&gt;

&lt;p&gt;All classes affected by skill tree condensations will receive a forced skill reset upon logging in.&lt;/p&gt;

&lt;p&gt;~Devil&lt;/p&gt;

&lt;h1 id=&quot;class-changes&quot;&gt;Class Changes&lt;/h1&gt;

&lt;h2 id=&quot;crusader&quot;&gt;Crusader&lt;/h2&gt;

&lt;h3 id=&quot;skill-tree-condensation&quot;&gt;Skill Tree Condensation&lt;/h3&gt;
&lt;ul&gt;
  &lt;li&gt;Faith condensed down to 5 points. Skills requiring it as a prerequisite have had this prerequisite cut in half.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;lord-knight&quot;&gt;Lord Knight&lt;/h2&gt;

&lt;h3 id=&quot;buff-icons&quot;&gt;Buff Icons&lt;/h3&gt;
&lt;ul&gt;
  &lt;li&gt;&lt;code class=&quot;highlighter-rouge&quot;&gt;LK_CONCENTRATION&lt;/code&gt; and &lt;code class=&quot;highlighter-rouge&quot;&gt;LK_AURABLADE&lt;/code&gt; now have buff icons.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;blacksmith&quot;&gt;Blacksmith&lt;/h2&gt;

&lt;h3 id=&quot;skill-tree-condensation-1&quot;&gt;Skill Tree Condensation&lt;/h3&gt;
&lt;p&gt;The following skills have had their effects condensed down to 1 point:&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Iron Tempering&lt;/li&gt;
  &lt;li&gt;Steel Tempering&lt;/li&gt;
  &lt;li&gt;Enchanted Stone Craft&lt;/li&gt;
  &lt;li&gt;Research Oridecon&lt;/li&gt;
  &lt;li&gt;Smith Dagger&lt;/li&gt;
  &lt;li&gt;Smith Spear&lt;/li&gt;
  &lt;li&gt;Smith Sword&lt;/li&gt;
  &lt;li&gt;Smith Brass Knuckle&lt;/li&gt;
  &lt;li&gt;Smith Two-Handed Sword&lt;/li&gt;
  &lt;li&gt;Smith Mace&lt;/li&gt;
  &lt;li&gt;Smith Axe&lt;/li&gt;
&lt;/ul&gt;

&lt;h3 id=&quot;forging-formula-adjustments&quot;&gt;Forging Formula Adjustments&lt;/h3&gt;
&lt;p&gt;The job level component of the forging formula has been simplified and streamlined&lt;br /&gt;
such that it is easier to successfully craft pre-rebirth.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://docs.google.com/spreadsheets/d/1x05v6Rrw6wYxHWXeMCuYcJzTQ7e2bDMH7PUc2dPyM68/edit?usp=sharing&quot;&gt;I’ve put together a quick spreadsheet that you can make a copy of, to more easily calculate your success rates.&lt;/a&gt;&lt;/p&gt;

&lt;h2 id=&quot;whitesmith&quot;&gt;Whitesmith&lt;/h2&gt;

&lt;h3 id=&quot;skill-tree-condensation-2&quot;&gt;Skill Tree Condensation&lt;/h3&gt;

&lt;h2 id=&quot;alchemist&quot;&gt;Alchemist&lt;/h2&gt;

&lt;h3 id=&quot;brewing-formula-adjustments&quot;&gt;Brewing Formula Adjustments&lt;/h3&gt;
&lt;p&gt;The job level component of the brewing formula has been simplified and streamlined&lt;br /&gt;
such that it is easier to successfully craft pre-rebirth.&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://docs.google.com/spreadsheets/d/1x05v6Rrw6wYxHWXeMCuYcJzTQ7e2bDMH7PUc2dPyM68/edit?usp=sharing&quot;&gt;I’ve put together a quick spreadsheet that you can make a copy of, to more easily calculate your success rates.&lt;/a&gt;&lt;/p&gt;

&lt;h3 id=&quot;pharmacy&quot;&gt;Pharmacy&lt;/h3&gt;
&lt;ul&gt;
  &lt;li&gt;New convenience recipes added; you can now brew Red, Yellow, White, and Blue potions 30x at a time, for 30x the reagents except for mixing bowls.&lt;/li&gt;
&lt;/ul&gt;

&lt;h1 id=&quot;item-changes&quot;&gt;Item Changes&lt;/h1&gt;

&lt;h2 id=&quot;sage-elemental-converters&quot;&gt;Sage Elemental Converters&lt;/h2&gt;
&lt;ul&gt;
  &lt;li&gt;Now have a buff icon.&lt;/li&gt;
&lt;/ul&gt;

&lt;h1 id=&quot;npcsquests&quot;&gt;NPCs/Quests&lt;/h1&gt;

&lt;h2 id=&quot;cosmetics&quot;&gt;Cosmetics&lt;/h2&gt;
&lt;ul&gt;
  &lt;li&gt;Police Hat (Custom Tops)&lt;/li&gt;
  &lt;li&gt;White Fox Ears (Custom Tops)&lt;/li&gt;
  &lt;li&gt;Green Reimu Ribbon (Touhou Hats)&lt;/li&gt;
&lt;/ul&gt;</content><author><name>Devil</name></author><category term="patchnotes" /><summary type="html">This is the second of the 1.1.x series of patches. I sincerely hoped to be able to add a few hundred official costumes here, but they’ll simply have to wait a little while longer.</summary></entry><entry><title type="html">Patch Notes: 1.1.0</title><link href="https://333thats3threes.com/2022/01/1_1_0.html" rel="alternate" type="text/html" title="Patch Notes: 1.1.0" /><published>2022-01-12T21:13:25-06:00</published><updated>2022-01-12T21:13:25-06:00</updated><id>https://333thats3threes.com/2022/01/1_1_0</id><content type="html" xml:base="https://333thats3threes.com/2022/01/1_1_0.html">&lt;p&gt;This is the first of the 1.1.x series of patches.&lt;br /&gt;
Here we find our first post-launch balance class adjustments,&lt;br /&gt;
along with a QoL boost to gunslingers; with more to come soon.&lt;/p&gt;

&lt;p&gt;~Devil&lt;/p&gt;

&lt;h1 id=&quot;class-changes&quot;&gt;Class Changes&lt;/h1&gt;

&lt;h2 id=&quot;assassin&quot;&gt;Assassin&lt;/h2&gt;

&lt;h2 id=&quot;sonic-blow&quot;&gt;Sonic Blow&lt;/h2&gt;
&lt;ul&gt;
  &lt;li&gt;Now receives a &lt;code class=&quot;highlighter-rouge&quot;&gt;1.5x&lt;/code&gt; multiplier at all times outside of WoE.&lt;/li&gt;
  &lt;li&gt;Soul Link multiplier outside of WoE reduced from &lt;code class=&quot;highlighter-rouge&quot;&gt;2.00x&lt;/code&gt; to &lt;code class=&quot;highlighter-rouge&quot;&gt;1.34x&lt;/code&gt;; combined with the aforementioned &lt;code class=&quot;highlighter-rouge&quot;&gt;1.5x&lt;/code&gt; multiplier, a Soul Linked asssassin will cumulatively have a &lt;code class=&quot;highlighter-rouge&quot;&gt;2.01x&lt;/code&gt; multiplier, up from &lt;code class=&quot;highlighter-rouge&quot;&gt;2.00x&lt;/code&gt;.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;acolyte&quot;&gt;Acolyte&lt;/h2&gt;

&lt;h3 id=&quot;warp-portal&quot;&gt;Warp Portal&lt;/h3&gt;
&lt;ul&gt;
  &lt;li&gt;&lt;code class=&quot;highlighter-rouge&quot;&gt;/memo&lt;/code&gt; and &lt;code class=&quot;highlighter-rouge&quot;&gt;@memo&lt;/code&gt; may now be used to memorize most fields in the game.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;sage&quot;&gt;Sage&lt;/h2&gt;

&lt;h3 id=&quot;hindsight&quot;&gt;Hindsight&lt;/h3&gt;
&lt;ul&gt;
  &lt;li&gt;Random bolt level selection removed; bolts are always cast at the highest level permitted by Hindsight.&lt;/li&gt;
  &lt;li&gt;When used to autospell Fire Bolt, Cold Bolt, or Lightning Bolt, Hindsight now permits up to Level 7 bolts at level 10, up from Level 3 bolts at level 4.&lt;/li&gt;
  &lt;li&gt;Proc rate adjusted from &lt;code class=&quot;highlighter-rouge&quot;&gt;5 + (2 * SKILL_LVL)&lt;/code&gt;% to &lt;code class=&quot;highlighter-rouge&quot;&gt;10 + (2 * SKILL_LVL)&lt;/code&gt;%; this is a boost from &lt;code class=&quot;highlighter-rouge&quot;&gt;25&lt;/code&gt;% to &lt;code class=&quot;highlighter-rouge&quot;&gt;30&lt;/code&gt;% at maximum level, or a 20% damage increase.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;gunslinger&quot;&gt;Gunslinger&lt;/h2&gt;

&lt;h3 id=&quot;coin-flip&quot;&gt;Coin Flip&lt;/h3&gt;
&lt;ul&gt;
  &lt;li&gt;Success rate formula modified from &lt;code class=&quot;highlighter-rouge&quot;&gt;20 + (10 * SKILL_LVL)&lt;/code&gt;% to &lt;code class=&quot;highlighter-rouge&quot;&gt;20 + (16 * SKILL_LVL)&lt;/code&gt;%; this is a boost from &lt;code class=&quot;highlighter-rouge&quot;&gt;70&lt;/code&gt;% to &lt;code class=&quot;highlighter-rouge&quot;&gt;100&lt;/code&gt;% at maximum level.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;soul-linker&quot;&gt;Soul Linker&lt;/h2&gt;

&lt;h3 id=&quot;estun&quot;&gt;Estun&lt;/h3&gt;
&lt;ul&gt;
  &lt;li&gt;Now deals damage to Large targets. The in-game skill description is unchanged at this time, and is now inaccurate.&lt;/li&gt;
&lt;/ul&gt;

&lt;h1 id=&quot;commands&quot;&gt;@commands&lt;/h1&gt;
&lt;h2 id=&quot;memo&quot;&gt;Memo&lt;/h2&gt;
&lt;ul&gt;
  &lt;li&gt;Added; &lt;code class=&quot;highlighter-rouge&quot;&gt;@memo &amp;lt;slot&amp;gt;&lt;/code&gt; can be used in place of &lt;code class=&quot;highlighter-rouge&quot;&gt;/memo&lt;/code&gt; as a more convenient means to memo and keep your memos organized. Using &lt;code class=&quot;highlighter-rouge&quot;&gt;@memo 2&lt;/code&gt; you can, for example, overwrite your second memo slot with the current map, without needing to shuffle that map all the way to the bottom of the list with &lt;code class=&quot;highlighter-rouge&quot;&gt;/memo&lt;/code&gt;.&lt;/li&gt;
&lt;/ul&gt;</content><author><name>Devil</name></author><category term="patchnotes" /><summary type="html">This is the first of the 1.1.x series of patches. Here we find our first post-launch balance class adjustments, along with a QoL boost to gunslingers; with more to come soon.</summary></entry><entry><title type="html">Patch Notes: 1.0.4</title><link href="https://333thats3threes.com/2022/01/1_0_4.html" rel="alternate" type="text/html" title="Patch Notes: 1.0.4" /><published>2022-01-12T00:30:25-06:00</published><updated>2022-01-12T00:30:25-06:00</updated><id>https://333thats3threes.com/2022/01/1_0_4</id><content type="html" xml:base="https://333thats3threes.com/2022/01/1_0_4.html">&lt;p&gt;Sorry about the delayed patchnotes; this patch was actually released Tuesday, 11 Jan 2022.&lt;/p&gt;

&lt;p&gt;~Devil&lt;/p&gt;

&lt;h1 id=&quot;global-changes&quot;&gt;Global Changes&lt;/h1&gt;

&lt;h2 id=&quot;translation&quot;&gt;Translation&lt;/h2&gt;
&lt;ul&gt;
  &lt;li&gt;Switched to a client translation that isn’t renewal-based (lol). Sorry about that.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;ting&quot;&gt;TING&lt;/h2&gt;
&lt;ul&gt;
  &lt;li&gt;Sound effect and pillar beam added to card drops.&lt;/li&gt;
&lt;/ul&gt;

&lt;h1 id=&quot;npcsquests&quot;&gt;NPCs/Quests&lt;/h1&gt;

&lt;h2 id=&quot;job-quest-taekwon&quot;&gt;Job Quest: Taekwon&lt;/h2&gt;
&lt;ul&gt;
  &lt;li&gt;Now functions for Baby characters&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;cosmetics&quot;&gt;Cosmetics&lt;/h2&gt;
&lt;ul&gt;
  &lt;li&gt;Added the missing “Official Multis” NPC to Southwest Prontera.&lt;/li&gt;
&lt;/ul&gt;

&lt;h1 id=&quot;bugfixes&quot;&gt;Bugfixes&lt;/h1&gt;

&lt;h2 id=&quot;mercenaries&quot;&gt;Mercenaries&lt;/h2&gt;
&lt;ul&gt;
  &lt;li&gt;Should no longer throw error messages when their skills are manually cast&lt;/li&gt;
&lt;/ul&gt;</content><author><name>Devil</name></author><category term="patchnotes" /><summary type="html">Sorry about the delayed patchnotes; this patch was actually released Tuesday, 11 Jan 2022.</summary></entry><entry><title type="html">Patch Notes: 1.0.3</title><link href="https://333thats3threes.com/2022/01/1_0_3.html" rel="alternate" type="text/html" title="Patch Notes: 1.0.3" /><published>2022-01-09T01:51:25-06:00</published><updated>2022-01-09T01:51:25-06:00</updated><id>https://333thats3threes.com/2022/01/1_0_3</id><content type="html" xml:base="https://333thats3threes.com/2022/01/1_0_3.html">&lt;p&gt;#&lt;/p&gt;
&lt;h1 id=&quot;global-changes&quot;&gt;Global Changes&lt;/h1&gt;
&lt;h2 id=&quot;arealoot&quot;&gt;Arealoot&lt;/h2&gt;
&lt;ul&gt;
  &lt;li&gt;now on by default&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;party-hp-display&quot;&gt;Party HP Display&lt;/h2&gt;
&lt;ul&gt;
  &lt;li&gt;Server now sends out HP update packets when HP changes, rather than once per second&lt;/li&gt;
&lt;/ul&gt;

&lt;h1 id=&quot;npcsquests&quot;&gt;NPCs/Quests&lt;/h1&gt;

&lt;h2 id=&quot;cosmetics&quot;&gt;Cosmetics&lt;/h2&gt;
&lt;ul&gt;
  &lt;li&gt;Added Princess Ribbon Crown to Official Tops&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;airships&quot;&gt;Airships:&lt;/h2&gt;
&lt;ul&gt;
  &lt;li&gt;Travel times cut in half&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;amatsu-dungeon-entrance-quest&quot;&gt;Amatsu Dungeon Entrance Quest&lt;/h2&gt;
&lt;ul&gt;
  &lt;li&gt;Bugfix: now grants experience upon completion&lt;/li&gt;
&lt;/ul&gt;</content><author><name>Devil</name></author><category term="patchnotes" /><summary type="html"># Global Changes Arealoot now on by default</summary></entry><entry><title type="html">Patch Notes: 1.0.2</title><link href="https://333thats3threes.com/2022/01/1_0_2.html" rel="alternate" type="text/html" title="Patch Notes: 1.0.2" /><published>2022-01-07T09:30:25-06:00</published><updated>2022-01-07T09:30:25-06:00</updated><id>https://333thats3threes.com/2022/01/1_0_2</id><content type="html" xml:base="https://333thats3threes.com/2022/01/1_0_2.html">&lt;p&gt;This is the final pre-launch patch.&lt;/p&gt;

&lt;p&gt;~Devil&lt;/p&gt;

&lt;h1 id=&quot;global-changes&quot;&gt;Global Changes&lt;/h1&gt;
&lt;h2 id=&quot;new-characters&quot;&gt;New Characters&lt;/h2&gt;
&lt;ul&gt;
  &lt;li&gt;Now spawn with 20 zeny, up from 5.&lt;/li&gt;
&lt;/ul&gt;

&lt;h1 id=&quot;npcsquests&quot;&gt;NPCs/Quests&lt;/h1&gt;

&lt;h2 id=&quot;warps&quot;&gt;Warps&lt;/h2&gt;
&lt;ul&gt;
  &lt;li&gt;All job quest warps re-enabled (this means the tutorial island is now open).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;prontera&quot;&gt;Prontera&lt;/h2&gt;
&lt;ul&gt;
  &lt;li&gt;you’ll see. Special thanks to players/testers Mommy (not Milkies…) and Hennika&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;cosmetics&quot;&gt;Cosmetics&lt;/h2&gt;
&lt;ul&gt;
  &lt;li&gt;Added a few official Tops and Multislots&lt;/li&gt;
&lt;/ul&gt;</content><author><name>Devil</name></author><category term="patchnotes" /><summary type="html">This is the final pre-launch patch.</summary></entry></feed>